Intro to Game Programming
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Home
Code
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Intro to Game Programming
Main Topics
Day 1 - Intro & State Machines
Day 2 - MVC
Day 3 - Pixel-based Drawing
Day 4 - GUI Layer and Anchors
Day 5 - Model, World, Camera, Clipping, and Screen Space
Day 6 - Input
Day 7 - Events v. Polling
Day 8 - Collision Dection I
Day 9 - Collision Detection II
Game Motivations
Points, Lines and Triangles
Day 10 - Architecture and Picking
Day 11 - Physics 1
Day 12 - Physics II
Day 13 - Rigid Bodies
Day 14 - Rendering Problems
Day 15 - Instantiating, Destroying, and Particles
Example Final Presenations
Unity Transition
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Day 9 - Collision Detection II
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Game Motivations
Quantic Foundry
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Points, Lines and Triangles
Day 9 Starter
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Day 8 - Collision Dection I
Day 10 - Architecture and Picking
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